ROAD RASH 3D
Road Rash is the name of a motorcycle-racing video game series by Electronic Arts, in which the player participates in violent illegal street races. The game was originally released for the Sega Mega Drive/Genesis, but was ported to several other systems. Six different games were released from 1991 to 1999, and a 2003 licensed port for the Game Boy Advance was released. Road Rash and two of its sequels later appeared on the EA Replay collection for the PSP.
The game's title is based on the slang term for the severe friction burns that can occur in a motorcycling fall where skin comes into contact with the ground at high speed.
Road Rash has a smoothly rendered vertical element. In most earlier racing games, the player's vehicle remains on the same horizontal plane, negotiating turns essentially by going right or left. In Road Rash, players have to contend with grade changes, and the physics reflect the act of going up or down a hill, as well as turning while climbing. This results in the ability to launch one's motorcycle great distances, resulting in crash animations. Road Rash also has an interactive race environment, with street signs, trees, poles, and livestock, which can interact with the player's vehicle.[1] This was also one of the earlier games to feature active traffic, such as slow moving station wagons and the like while racing against other bikers.
The player can fight other bikers with a variety of hand weapons or kick away other racers. The player initially starts off with just hands and feet, but can grab a weapon from another rider by timing a punch correctly. The weapons include clubs, crowbars, nunchaku, and cattle prods. The loser of a fight sustains bike damage in addition to losing time.
The motorcycle police officers fight the player as another opponent, and serve as game play enforcers by culling players who fall too far behind or choose to explore the world rather than race in it. Losing a fight with an officer or being caught by an officer while off one's motorcycle causes the player to be "Busted", ending the race.
In the earlier games, each race locale consisted of a single road, and as the player progressed through the levels the finish line would be placed farther down the road.
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